inFamous 2 has its perks, but ultimately disappoints
The first inFamous was a competent, mostly fun superhero game. Unfortunately, Sucker Punch’s 2009 new franchise launch had the misfortune of being released in the same year as Batman: Arkham Asylum – not only the best superhero game ever but also one of the best games that year, maybe the decade. To understate things, it was overshadowed. And that’s too bad since it was a good start that consistently delivered solid gameplay – even though its good-vs.-selfish moral system didn’t so much – as conflicted hero Cole McGrath’s electricity-based powers continued evolving to increasingly epic proportions.
The didn’t-ask-to-be-a-super-being Cole is back in the sequel and is looking for rest and redemption in a new town – the bayou and bourbon-y New Marais. Problem is, a mammoth evil being known as The Beast is coming to destroy him and then the world. Bummer.
